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Führe die Mahri (2007)

Führe die Mahri (2007)

Offlineversion zur Verfügung gestellt von -Auron- / Gatanui.

Gameplay of Control Toa Hahli
Gameplay of Command Toa Hahli
The Command the Mahri games were seven games, one released every two weeks from August to November 2007, one about each Toa Mahri and one featuring all six. They were characterized by the good music, simple yet good graphics and fun and challenging gameplay. Each of the six first games featured a unique code which could be entered at the beginning to unlock another feature to make the game easier to win, and each of those also featured cheats and three unique short animations, one at the beginning, one for winning and one for losing the game. Each game's goal was collecting all six Cordak missiles.

Command Toa Hewkii: In this game, the player took control of Toa Mahri Hewkii, who had to destroy electrified bubbles with his blade. Three power-ups were available, increasing speed and the length of the blade.

Command Toa Hahli: In this game, the player took control of Toa Mahri Hahli, racing through underground canyons, avoiding the underwater Rahi and the walls, defeating each Barraki once at the end of each level with her Protosteel Talon.

Command Toa Kongu: Taking control of Toa Mahri Kongu, the player travelled with his two Cordak Blasters avoiding the walls, the Barraki and Spinax Rahi on his way.

Command Toa Jaller: The player controlled Toa Mahri Jallers while trying to prevent the enemies from destroying the wall behind him, which would mean his doom because Spinax is lurking behind the wall. Several power-ups were available, changing Jaller's attacks for a short period of time.

Command Toa Nuparu: The player has to defend himself as Nuparu with his shield from the Cordak, Squids and bubbles the enemies shoot at him.

Command Toa Matoro: In this platform game, Matoro, who the player takes control as, has to run through the level, cutting plants in the way and moving stone blocks to jump to higher platforms.

Command the Mahri - The Final Challenge: In the last of all games, the player plays through the last levels of all other games once again and finally tries to destroy the cord with the Toa Mahri the player won with before. This game also featured cheats and two unique animations, one for winning and one for losing.

Die Führe die Mahri Spiele waren sieben Spiele, eines jede zwei Wochen von August bis November 2007 veröffentlicht, eines über jeden Toa Mahri und eines über alle. Sie zeichneten sich durch die gute Musik, simple, aber dennoch gute Grafiken und unterhaltendem, herausforderndem Spielverlauf aus. Jedes der ersten sechs Spiele erlaubte einem, zu Beginn des Spiels einen einzigartigen Code einzugeben, um etwas freizuschalten, was das Spiel einfacher zu gewinnen machte, und jedes der Spiele verfügte zudem über Cheats und drei einzigartige kurze Animationen, eine am Anfang, eine beim Gewinnen und eine beim Verlieren des Spiels. Das Ziel aller Spiele war es, alle sechs Cordak-Missile zu sammeln. Die Spiele sind immer noch auf BIONICLE.de verfügbar.

Führe Toa Hewkii: In diesem Spiel übernahm der Spieler die Kontrolle von Toa Mahri Hewkii, welcher elektrisch geladene Blasen mit seiner Klinge zerstören musste. Drei Power-Ups waren verfügbar, die die Geschwindigkeit und die Länge der Klinge vergrößerten.

Führe Toa Hahli: In diesem Spiel übernahm der Spieler die Kontrolle von Toa Mahri Hahli, durch Unterwassercanyons rasend, dabei den Unterwasserrahi und den Wänden ausweichend und am Ende jeder Level einen Barraki mit ihrer Protostahl-Kralle besiegend.

Führe Toa Kongu: Die Kontrolle von Toa Kongu übernehmend, reiste der Spieler mit seinen zwei Cordak Blastern, den Wänden, den Barraki und den Spinax Rahi auf seinem Weg ausweichend.


Screenshots


Technical details

Controls: Keyboard (1,2,3,4 for cheat codes, optional).
Controls (Command Toa Hewkii): Keyboard (Arrow keys with the exception of Up and Down, Space).
Controls (Command Toa Hahli): Keyboard (Arrow keys, Space).
Controls (Command Toa Kongu): Keyboard (Arrow keys with the exception of Up and Down, Space).
Controls (Command Toa Jaller): Mouse.
Controls (Command Toa Nuparu): Mouse.
Controls (Command Toa Matoro): Keyboard (Arrow keys with the exception of Down, Space, X-optional).
Controls (Command the Toa Mahri - The Final Challenge): Single Toa Mahri levels- see above, final level: Mouse.

Requirements: Unzipping software (WinZIP, 7-Zip, StuffIt Expander), Web browser for HTML version, Adobe Flash Player (8 or higher recommended, Adobe Flash Player browser plugin for HTML version).


DOWNLOADS

DOWNLOAD ZIP FILES

DOWNLOAD Command the Mahri (2007)

34.0 MB


PLAY COMMAND TOA HEWKII ON BIONICLE.com
PLAY COMMAND TOA HAHLI ON BIONICLE.com
PLAY COMMAND TOA KONGU ON BIONICLE.com
PLAY COMMAND TOA JALLER ON BIONICLE.com
PLAY COMMAND TOA NUPARU ON BIONICLE.com
PLAY COMMAND TOA MATORO ON BIONICLE.com
PLAY COMMAND THE MAHRI - THE FINAL CHALLENGE ON BIONICLE.com

Adobe Flash Player browser plugin required (see Technical details).

Spiel produziert von:

© 2007 4T2 Multimedia Ltd
© 2007 4T2 Multimedia Ltd


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